Follow ChrisMoerland
Follow
Following ChrisMoerland
Following
Add To Collection
Collection
Comments
Devlog
Submission to DAE Game Projects Jam 2018
[Group 17] Dropkick
←
Return to [Group 17] Dropkick
Devlog
The last Jedi... I mean Update
May 22, 2018
by
KoenGoossens
We have finally reached the end of development. It has been a trip with some ups and downs. But we proudly present to you our reader the last version (unless an update happens) of Dropkick. Now what i...
Continue reading
Tidying up and controlled enviroment
May 16, 2018
by
KoenGoossens
There are a few new characters selection updates. During feedback moments we were told that it is hard for players to know who is who. To help clearing up this problem we have done a few tings. Each s...
Continue reading
Finish line is just a step away!
May 09, 2018
by
KoenGoossens
Last week there was no upload, this was because we had a special week at school in which classes were cancelled and other activities were done. This does mean that after two weeks something should hav...
Continue reading
RE::Coding_Action && NewColors + UI == Art
April 25, 2018
by
ChrisMoerland
This week we added a new main menu and are ready to change the rest of the UI as well. Also we made a city under the arena so spectators could potentially come to watch the show. We tried a new colou...
Continue reading
Moar art updates
April 18, 2018
by
ChrisMoerland
Another week with art updates as the programmers have laid a foundation for the artists to fill in. Last week's version missed some items because of a missing plugin. So this week we made sure to fill...
Continue reading
An art update, don't see those often
April 09, 2018
by
KoenGoossens
Welcome back to this new episode of Dropkick: The devlogadvantures Last week we said that work would slow down and oh did it slow down. So to keep yu updated this is what happend. Our programmers have...
Continue reading
Oh god! We messed up with multiple skins!
March 28, 2018
by
KoenGoossens
During the week there has been some work done on the art assets. There is a model for our very own flying stands. But that is not all, for our enviroment we have some fancy looking houses that we c...
Continue reading
Selectionscreen in unity... such a pain!
March 21, 2018
by
ChrisMoerland
#Week 6, #Character selection
Already at week 6, This last week the art production didn't go fast. We are busy with making a UI with which we can improve the current UI and menus There is also some testing going on with different...
Continue reading
Week 5 - Into production
March 14, 2018
by
ChrisMoerland
Last week our prototype was done and we have moved on to the next sprint. In the art sector we have made a set of new maps so that we can test the capabilitiers of our fighters. These new maps have he...
Continue reading
Sometimes you just got to code hard
March 10, 2018
by
KoenGoossens
A few days have passed. I do not remember the feeling of the sun. In the past days a lone developer has taken it upon him to fix the bugs that were left behind in the previous version of the game. Now...
Continue reading
Unreal is a pain and fancy artsy stuff
March 07, 2018
by
KoenGoossens
For our third week there was less focus on programming and more focus on 3D and art. There is a new character model, a flying robot that broadcast the game and a few fancy particle effects. Check out...
Continue reading
Week 2 blog
February 28, 2018
by
ChrisMoerland
#Week2, #TheLongJourneyAhead
Week 2 of the process has finished and we now have a general idea of gameplay and design We are now going into the first mulitplayer playtesting for prototyping purposes. The next step will be testing...
Continue reading