Selectionscreen in unity... such a pain!
[Group 17] Dropkick » Devlog
Already at week 6,
This last week the art production didn't go fast. We are busy with making a UI with which we can improve the current UI and menus
There is also some testing going on with different map sizes and height differences, when we have that resolved we will add traps and pickups to the maps.
The game now got a working startmenu in which the players can choose whether they play 1v1 or 2v2.
The players can now also choose out of 4 different characters. The characters are still a bit sick though, which we will fix in the coming week.
After the game there is a scorescreen in which the players can compare with eachother, As time goes on we will add more information in here because its always fun to know how you did.
Files
DropKick_V0.6.rar 13 MB
Mar 21, 2018
Get [Group 17] Dropkick
[Group 17] Dropkick
Score the enemy!
Status | Released |
Authors | ChrisMoerland, RubenVE, quintenhenry, KoenGoossens, lukasdewulf |
Genre | Fighting, Action, Sports |
Tags | Beat 'em up, Controller, Local multiplayer, party-game, Unity, Versus |
Languages | English |
Accessibility | Textless |
More posts
- The last Jedi... I mean UpdateMay 22, 2018
- Tidying up and controlled enviromentMay 16, 2018
- Finish line is just a step away!May 09, 2018
- RE::Coding_Action && NewColors + UI == ArtApr 25, 2018
- Moar art updatesApr 18, 2018
- An art update, don't see those oftenApr 09, 2018
- Oh god! We messed up with multiple skins!Mar 28, 2018
- Week 5 - Into productionMar 14, 2018
- Sometimes you just got to code hardMar 10, 2018
Leave a comment
Log in with itch.io to leave a comment.