Unreal is a pain and fancy artsy stuff


For our third week there was less focus on programming and more focus on 3D and art.

There is a new character model, a flying robot that broadcast the game and a few fancy particle effects.  Check out this link for the model! https://sketchfab.com/models/e79bd0e1ac1b429188adab38b33f7497

Our programmers spend their time on refining the core game play. And re-creating the prototype from past week but this time in Unreal Engine. This however failed miserably since no one was used to code for unreal. The result they achieved is a character that can move around and a rag-dolled mesh. Since they only wanted to spend only 2 hours on this they didn't get very far so that they could keep their focus on unity. At least they tried and kept their heads up high!.

Files

DropKickUnreal.rar 57 MB
Mar 06, 2018
GP17_DropKick.rar 371 kB
Feb 28, 2018
Group17DropKick_Unity.rar 11 MB
Mar 07, 2018

Get [Group 17] Dropkick

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