Unreal is a pain and fancy artsy stuff
For our third week there was less focus on programming and more focus on 3D and art.
There is a new character model, a flying robot that broadcast the game and a few fancy particle effects. Check out this link for the model! https://sketchfab.com/models/e79bd0e1ac1b429188adab38b33f7497
Our programmers spend their time on refining the core game play. And re-creating the prototype from past week but this time in Unreal Engine. This however failed miserably since no one was used to code for unreal. The result they achieved is a character that can move around and a rag-dolled mesh. Since they only wanted to spend only 2 hours on this they didn't get very far so that they could keep their focus on unity. At least they tried and kept their heads up high!.
Files
Get [Group 17] Dropkick
[Group 17] Dropkick
Score the enemy!
Status | Released |
Authors | ChrisMoerland, RubenVE, quintenhenry, KoenGoossens, lukasdewulf |
Genre | Fighting, Action, Sports |
Tags | Beat 'em up, Controller, Local multiplayer, party-game, Unity, Versus |
Languages | English |
Accessibility | Textless |
More posts
- The last Jedi... I mean UpdateMay 22, 2018
- Tidying up and controlled enviromentMay 16, 2018
- Finish line is just a step away!May 09, 2018
- RE::Coding_Action && NewColors + UI == ArtApr 25, 2018
- Moar art updatesApr 18, 2018
- An art update, don't see those oftenApr 09, 2018
- Oh god! We messed up with multiple skins!Mar 28, 2018
- Selectionscreen in unity... such a pain!Mar 21, 2018
- Week 5 - Into productionMar 14, 2018
- Sometimes you just got to code hardMar 10, 2018
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